Saturday, May 31, 2025

Panzer Grenadier Deluxe game at Ulster Wargames Society

Monthly club meeting today and I put on the 'St Nicolas Farm' scenario with Panzer Grenadier Deluxe (I do keep calling these Battlegroup PzGr as was their original title) as scheduled.

Game was played by 3 of our many Daves, with Dave M taking Germans (as he arrived first and had time to plot hidden units) against Dave T and Dave B as attacking British.

After brief outline of core rules we got straight to it and a super game it turned out to be and managed to play full 14 turns of scenario as it went right to the wire.

Highlights saw Germans having a run initiative in early turns and 2 Shermans brewed.

One was taken out by Pak40 the other was flanked by a PzShreck team (a combo of moves, exploit movement and the won initiative), the remaining Sherman was later damaged and then retreated off table

British seemed incapable of activating much in first turns or if they did their shooting was abysmal (something which Dave B in particular suffered from all game).

However Germans were forced to move (and reveal) a Platoon deployed in 'lesser' farm as Brits not deployed anywhere nearby, and whilst this cost Shermans (as PzShreck included) it did mean this Platoon was far from later action at St Nicolas Farm itself.

British Artillery had accurate but marginally effective first stonk on this advancing Hun Platoon.

However second stonk on orchard at St Nicolas Farm devasted a Platoon of defenders (2 Dispersed and other Disengaged).

This opened up things on this flank for British who advanced into orchard (an exploit move and initiative wins helped here) and then assaulted into the farm itself, initially losing but ejecting the defenders (an MMG and single Section) at second attempt.

Brits were firmly in control of farm with no Germans in numbers nearby to re-take (and reduced to firing PzShrecks at buildings), however the British losses were such that Huns could win by breaking British force.

Indeed both sides were rolling Force Morale Tests for 25% casualties and indeed on last turn the British were a single loss from defeat however they managed to Rally 3 Suppressed units which was just as well as Dave T rolled a mere 3 on their last Force Morale check which would have seen these units Rout and would have given game to Germans.

However by skin of their teeth the British won by controlling the farm at game end.





Table at start (Germans all hidden)







British massing on left to assault St Nicolas Farm











Shermans in trouble in centre near small rise as British infantry boldly approach St Nicolas Farm (German defenders of orchard having been dealt with by artillery)







Pak40 visible on extreme left and the PzShreck on edge of wood in upper centre





First British assault on farm has been repulsed but second wave ready to try again


























Also at club today:


A Chain Of Command 2 (that didn't take long !) in 28mm by Jeremy D and Dave S, with Jeremy N and Chris involved. 

British won this one and feedback on new version seemed positive 


























Phil put on another large 20mm game (think based around Operation Bluecoat) with Paddy, Ian, Andy  and Leslie and believe Brits once more victorious which was surprising as several Jagdpanthers visible !? 





























Lastly but not least Jeremy M and co played a large BattleTech game, but no idea who protagonist factions were or outcome of game.

 



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